Software Address: \\JHS-LAB-M16\Users\LabSoftware
Your options:- Use Sculptris to make some holiday models
- Halloween could be a ghost or bat or monster or pumpkin or something.
- Christmas could be a Christmas tree or ornaments or snow man, for example.
- Easter could be a bunny or chick or Easter eggs or whatever.
- A birthday could be a cake or a wrapped present
- Use Sculptris to make a Jellico Blue Devil bust. (Download Head)
- Add a flat base to the bottom so it could be an actual statue or bust
- Pay attention to details (wrinkles, veins, hair, etc.)
- Use Sculptris to make a famous person model. (Download Head)
- Find some good source pictures on the Internet to model from
- Use Sculptris to make a pendant model.
- Create some sort of model that you [or someone you know] would wear as a pendant -- but make sure to include a loop for a chain to go through.
I will look at the completed models and may bring in a 3D printer to print out some of the good designs. Maybe we can get you started as a model designer on Thingiverse.
- Use Sweet Home 3D to create your dream house.
- Use Sweet Home 3D to create a business you would like to own.
- Use Sweet Home 3D to create a Zombie Survival Bunker.
When finished... update your Portfolio Blog by putting pictures and a write-up about what you made. I will be grading the rest of this course on class participation and your Portfolio Blog. If you don't have a blog (or don't put your finished assignments on your blog) you will NOT get credit for the assignments.
Make Sure you have a finished Sea Creature. When we get to Bryce, we will need that model.
Make Sure you have a finished Sea Creature. When we get to Bryce, we will need that model.
Finally: If you finish your project, start another one. There's no reason to waste lab time when you could be making something. Let's say you make a cool ghost model for Halloween -- make him a friend. Maybe you make a cool pumpkin -- so make one with a carved out face. You make a Christmas ornament -- make a set of them. Be creative. Be a maker.
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